AI Insights · Timothy · April 2024
Top 5 Cannabis Games on iOS in Central America: Q1 2024 Performance
An overview of the performance of the top 5 cannabis games on the iOS platform in Central America for Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 has shown interesting trends for the top 5 cannabis games on the iOS platform in Central America. Below is a detailed look at the performance of each app, based on data from Sensor Tower.
Hempire - Weed Growing Game
During Q1 2024, this app from LBC Studios Inc. saw a notable increase in weekly revenue, peaking at approximately $434 in mid-March. The game experienced a surge in weekly downloads in February, reaching a peak of around 2.4K during the week of February 12. Weekly active users also saw significant growth, starting from 373 in early January and peaking at 2.6K in late February before a slight decline to 1.8K by the end of March.
Cheech and Chong Bud Farm
LDRLY's game showed a steady increase in weekly revenue, starting at $73 in early January and reaching $69 by the end of March. Downloads saw a mixed trend, with a peak of 463 in early January, a drop to just 2 in early March, and then a recovery to 183 by the end of the quarter. Active users remained relatively stable, fluctuating around the 900-1K range throughout the quarter.
Weed Factory Idle
This game from Spider Solitaire did not generate any revenue during the quarter. However, its downloads showed a minor uptick, peaking at 167 in late March. The number of active users saw a gradual increase from 242 in early January to 287 by the end of the quarter.
Weed Firm 2: Back To College
Ludum LLC's app experienced a decline in weekly revenue, starting at $77 in early January and dropping to $24 by the end of March. Weekly downloads fluctuated, peaking at 130 in late February. Active users increased from 231 in early January to 361 in late February before settling at 264 by the end of March.
Weed Firm: RePlanted
This game also by Ludum LLC saw minimal revenue, with a peak of $21 in late January. Downloads were relatively low, peaking at 69 in mid-February. Active users grew from 36 in early January to 100 in mid-February, but saw a decline to 20 by the end of March.
For more detailed insights and data, visit Sensor Tower.